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My Castlevania Boss idea

 
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Alec
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PostPosted: Thu Jul 24, 2008 1:00 am    Post subject: My Castlevania Boss idea Reply with quote

-Ghina (pronounced gi-nah) Sacarin-

Bestiary: Long time rival of Dracula's. Possesses control over memories.

Description: Ghina is a vampire with his eye on the title of "King of the Vampires". Ambitious, sometimes reckless, but possessing incredible power, he can turn his opponent's memories against them, calling up images of people he or his opponent has met, places they have been, and wounds they have suffered, and using them to defeat his foes.

Intro: The player rushes through a door, and suddenly, he's in the entrance hall of the castle! The entrance hall changes to the area after it before the player's eyes, and suddenly a person from his past appears, telling the player to turn back. The player sees through the farce, and Ghina appears, holding a black sphere in his left hand. "isn't it amazing?" he asks, "the power of human perception? Unfortunately for you, Dracula is MY prey. By killing him, I will be able to use this Castle's memories of him to control it, making me the Dark Lord. But in order to do that, he must be slain by MY hand. I cannot allow you to interfere! DIE!"

Arena changes during the battle to large chambers the player has already been through

Battle:
Uses sword in close combat, but prefers to keep his distance, calling up images of past Castlevania heros and villains to defeat the player for him. Each image has their basic attack and 3 or so signature moves from their previous games available to them (i.e; Richter Belmont would have his whip swing, Triple Dagger, Grand Cross, and Hydro Storm; Juste Belmont would have his whip swing, Ice Cross familiar, Fire serpent spell, and Aquarius Summon, etc. all). After taking a few hits, each image would die and Ghina would be stunned just long enough for the player to manuever over to him and strike him approximately 1-3 times (depending on how close Ghina was when the image was defeated. Defeating all images leaves Ghina no choice but to fight with his rapier and the 5 traditional Castlevania subweapons (including the stop watch, which funtions like it did in Castlevania: Dracula X)

Images Ghina can summon:


    Alucard (Symphony of the Night)
    Juste Belmont
    Richter Belmont (Symphony of the Night)
    Simon Belmont (Castlevania Judgement)
    Dracula (Castlevania 3)
    Death (Lament of Innocence)
    supporting cast of the current game
    Medusa (Lament of Innocence)
    Minotaur (Curse of Darkness)
    Werewolf (Portrait of Ruin)



Naturally, each image will have it's difficulty and AI adjusted as they are not actually the original, and merely how Ghina remembers them, so they will be easier (when applicable) than their original incarnations. Keep in mind, this is for a 3D game.

Defeat: "CURSES!!!" Ghina screams, falling to his knees, "THAT THRONE WAS TO BE MINE!!!", before crumbling into dust, revealing his bare skeleton (skull has fangs), which then crumbles into powder.

*notes*
I thought Joachim was an awesome villain, where both the hero and a particular villain have the same enemy, but a difference of ideals keeps them from being allies. Also, fanservice of this level is undeniably awesome!
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Warrior of the Dark Moon
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PostPosted: Thu Jul 24, 2008 1:22 am    Post subject: Reply with quote

Maybe they'll have a boss like this in Judgment?

Awesome idea bro. This guy would be a contender with a few tweaks. Maybe if the images didn't die so quickly though... also, try expanding on his defensive abilities. He's all offense at the moment, which could leave him wide open to attack in certain circumstances. Also, using memorized opponents in battle is cool and all, but expand on that, maybe with him able to poison you instantly with little to no warning if you've been poisoned before.

Stuff like that would make him incredibly difficult, but not unbeatable.
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Of such great powers or beings there may be conceivably a survival... a survival of a hugely remote period when... consciousness was manifested, perhaps, in shapes and forms long since withdrawn before the tide of advancing humanity... forms of which poetry and legend alone have caught a flying memory and called them gods, monsters, mythical beings of all sorts and kinds...

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Master Hero
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Joined: 02 Apr 2008
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PostPosted: Thu Jul 24, 2008 1:28 am    Post subject: Reply with quote

Great start, and Akio's ideas would make for teh most EPIC BOSS EVER.
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Xian83
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Joined: 22 Apr 2008
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PostPosted: Thu Jul 24, 2008 1:31 am    Post subject: Reply with quote

WOW. That battle alone can make a game purchase-worthy!
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Dimitri Chenov
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PostPosted: Thu Jul 24, 2008 1:38 am    Post subject: Reply with quote

That is the definition of a perfect boss.
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Alec
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PostPosted: Thu Jul 24, 2008 3:35 am    Post subject: Reply with quote

Warrior of the Dark Moon wrote:
Maybe they'll have a boss like this in Judgment?

Awesome idea bro. This guy would be a contender with a few tweaks. Maybe if the images didn't die so quickly though... also, try expanding on his defensive abilities. He's all offense at the moment, which could leave him wide open to attack in certain circumstances. Also, using memorized opponents in battle is cool and all, but expand on that, maybe with him able to poison you instantly with little to no warning if you've been poisoned before.

Stuff like that would make him incredibly difficult, but not unbeatable.


Thanks for the suggestion!
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Creeping shadow
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PostPosted: Thu Jul 24, 2008 4:41 pm    Post subject: Reply with quote

Sounds like a keeper.
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Sands of Arrakis
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PostPosted: Mon Jul 28, 2008 11:02 pm    Post subject: Reply with quote

Yup. Keeper.
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